
Some of them have some merit, but others are complete wastes of forum space in my view. I see a lot of "idea" threads from you in the forum since you became active here. So I encourage you to maybe do a bit more research and thoughtful analysis before created yet another thread about whatever stream of consciousness just moved through your noodle box rather then taking the "spaghetti against the wall to see what sticks" approach.

MIXMAX STATS SWTOR 6.0 PATCH
but does not currently handle tertiary stats all that well, so they might actually address that in an upcoming patch or expansion. level sync handles endurance and Master stats well. Why? Because they introduced level sync as part of the last effort in this regard that they did! Now. it is extremely unlikely they will do another round of stat normalization in SWTOR after they did one in the lead in to 4.0. Studios can and will do a state normalization as part of a larger reset of features and attributes when they go in and rework older content in conjunction with new expac content. including advanced or accelerated progression when a new level cap is introduced. Most MMOs have already scaled there content through levels to account for stats as they progress.

the time to do it was the lead-in to 4.0 when they last tinkered with stats and added level sync.Īs for squishing (it's actually called "normalizing") it serves no constructive purpose in and of itself in MMOs. but why on earth would they this far down the life cycle of the game. They could of course rescale them if they chose to. they are an old and largely irrelevant artifact from Launch more then 6 years ago. is one of the things that got this MMO in trouble to begin with as they endeavored to directly compete with the 800lb gorilla back in 2012.Īs for Datacrons. The point is to clean out some of the clutter and maybe even make Datacrons relevant again.ĭoing something because WoW did it.

WoW did one, and their HP/Damage numbers weren't anywhere near what this game is approaching.
